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Computers and Creativity (Paperback, 2012 ed.): Jon McCormack, Mark d'Inverno Computers and Creativity (Paperback, 2012 ed.)
Jon McCormack, Mark d'Inverno
R3,492 Discovery Miles 34 920 Ships in 10 - 15 working days

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Applications of Evolutionary Computing - EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP,... Applications of Evolutionary Computing - EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG,Tubingen, Germany, April 15-17, 2009, Proceedings (Paperback, 2009 ed.)
Mario Giacobini, Anthony Brabazon, Stefano Cagnoni, Aniko Ekart, Anna I. Esparcia-Alcazar, …
R3,133 Discovery Miles 31 330 Ships in 10 - 15 working days

The year 2009 celebrates the bicentenary of Darwin's birth and the 150th - niversary of the publication of his seminal work, On the Origin of Species.If this makes 2009 a special year for the research community working in biology and evolution, the ?eld of evolutionary computation (EC) also shares the same excitement. EC techniques are e?cient, nature-inspired planning and optimi- tion methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these methods can be used in the context of problem solving, optimization, and machine learning. A large and ever-increasing number of researchers and professionals make use of EC te- niques in various application domains. ThisvolumepresentsacarefulselectionofrelevantECapplicationscombined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and can help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving.

Applications of Evolutionary Computing - EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and... Applications of Evolutionary Computing - EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog (Paperback, Clean)
Mario Giacobini, Anthony Brabazon, Stefano Cagnoni, Gianni A. Di Caro, Rolf Drechsler, …
R3,096 Discovery Miles 30 960 Ships in 10 - 15 working days

Evolutionary computation (EC) techniques are e?cient, nature-inspired pl- ning and optimization methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these me- ods can be used in the context of problem solving, optimization, and machine learning. A large and continuously increasing number of researchers and prof- sionals make use of EC techniques in various application domains. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and - spire researchers and professionals to develop e?cient EC methods for design and problem solving. All papers in this book were presented during EvoWorkshops 2008, which consisted of a range of workshops on application-oriented aspects of EC. Since 1998, EvoWorkshops has provided a unique opportunity for EC researchers to meet and discuss applicationaspectsofECandhasservedasanimportantlink between EC research and its application in a variety of domains. During these ten years new workshops have arisen, some have disappeared, while others have matured to become conferences of their own, such as EuroGP in 2000, EvoCOP in 2004, and EvoBIO last year.

Computers and Creativity (Hardcover, 2012 ed.): Jon McCormack, Mark d'Inverno Computers and Creativity (Hardcover, 2012 ed.)
Jon McCormack, Mark d'Inverno
R3,295 Discovery Miles 32 950 Ships in 10 - 15 working days

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers.

The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity "in silico." These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity.

The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice.

"Computers and Creativity" will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

"Computers and Creativity" will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

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